Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose "iPhone 6 + Apple Watch - 38mm" from the scheme pop-up menu. To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad. Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. Figure 1-1 Simulated iPhone running the HelloWorld app
#APP EMULATOR MAC SIMULATOR#
Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1. To run your app in Simulator, choose an iOS simulator-for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm-from the Xcode scheme pop-up menu, and click Run. When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app. There are two different ways to access Simulator through Xcode.
For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. The chapter presents the basics of using Simulator. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions. Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.
#APP EMULATOR MAC FOR MAC#
With luck, I'll be laying out the neighborhood newsletter on Aldus PageMaker 4 for Mac and hunting down binaries for Balance of Power.The information in this document is deprecated in Xcode 9. Juran said that he's considering a crowdfunding program to support further development of AMS and is looking for others willing to contribute to the project. I was unable to get the front end to execute at all on Debian 9 on Intel.īut there's hope that these hurdles can be cleared. (Juran is looking for someone with some expertise in Coco to help fix that.) And the Linux implementation of AMS does not yet support keyboard input.
#APP EMULATOR MAC MAC OS X#
While AMS works on Mac OS X up to version 10.12-both on Intel and PowerPC versions of the operating system-the code for the graphics front end currently won't compile on MacOS Mojave. Unfortunately, there's still a lot of work to be done. A small graphical front-end displays video and accepts user input. A version of the project, downloadable from Github, includes a "Welcome" screen application (a sort of Mac OS "hello world"), Mac Tic-Tac-Toe, and an animation of NyanCat.Īdvanced Mac Substitute emulated greatness via /SMeI241yGdĪpplications are launched from the command line for now and are executed by the emulation software, which interprets the system and firmware calls. He showed me an early attempt at getting the game Load Runner to work with the emulator-it's not yet interactive. I got a demo of AMS from Juran at Shmoocon in Washington, DC, this past weekend.